UI Case Study: Runnr

Luke Yin
4 min readJan 28, 2019

Introduction

Runnr is a running app that tracks your runs and your progress but also provides you with free streaming music depending on the mood, pace, type of run or distance you want to do. Runnr not only keeps you on track with your progress but also keeps you motivated by providing you with the tunes to keep moving.

I worked with Jimmy Foulds for this project. It was clear from the beginning that we needed two different art directions. From there, we eventually ended up with two very different looking designs that function exactly the same but are geared towards different kinds of users.

Research

Through research, we found that the target user was 23–35 years old. They could be male or female, and they could be students or young professionals. We designed for iOS users. Our keywords were “newbie”, “zen”, “driven”, and “work hard play hard”.

While this seemed quite broad, it did help us split into two different directions: one would be centred around “newbie” and “zen”, while the other would be geared towards those who are “driven” and “work hard play hard”.

The Design Process

Design Inception

The why: A personalized experience to help positively impact lives through exercise

This was shared between both directions, since at its core, this is what Runnr is intended to do. It was the mood and the visual language that had to be different.

Mood: motivating, strong, progress, fast, steady

Since I chose the direction that was geared towards runners who are more driven, I came up with a set of words that described the mood in terms that would be more relevant to them. This led to the visual language that would be used for later parts of the design process.

Colour: bold, dark

Space: tiled, full use

Shape: square, angular, hexagonal

Movement: forward, deliberate

Style Tile & Brand Guideline

I started by creating a mood board based on the design inception:

The boxes and tiles represent strength and stability. Lighting and Sonic are fast. The firebender is powerful.

Having decided on a colour scheme from the mood board, I went about creating a style tile:

Style tile with in-app images, logo, colour scheme, and typography.

For the style tile, I created a logo that was in line with the art direction: to help users become faster runners. The typeface, Trade Gothic, was quite useful for conveying that, especially the Bold Oblique styles. The graphics are kept simple in order to emphasize the app’s functionality while having as little nonsense as possible.

Style guide with hex codes, nav bar, tiles, and buttons

The bottom nav bar and the general appearance of tiles and buttons were defined in the style guide. Hex codes for colours were defined so that the colour scheme would remain consistent across all the screens. I also settled on a black background to complement the flat design and to keep the app’s functionality in focus.

User Testing

Throughout the design process, I tested my designs and adjusted them accordingly based on feedback. In particular, the size of various buttons, text, etc. were altered.

In the mid-fi prototypes, the bottom nav bar took up quite a lot of space.

Testing showed that users wanted a smaller nav bar on the bottom, so I adjusted it accordingly:

In addition to the bottom nav, the font in the title of the screen was also changed a number of times to provide a sense of hierarchy. After finalizing this, I updated the style tile and style guide to reflect those changes.

Various changes to the typeface style were made to better reflect the hierarchy of text

Prototype

Conclusion

Through this project, I improved my use of colours, typography, and space. I also found out that I naturally tend towards simpler, flatter designs. The highlight of the project for me was creating screens in Sketch, since I have a background in UX design and I’m quite interested in seeing where they intersect and how they interact with each other.

For future projects, I would like to add more graphics to improve my versatility as a designer. While a flat, semi-minimalist design worked quite well for this project, it would be nice to try something different for a change.

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